Unnatural Selection (Pending Title) 6th Meeting
By now I’m sure when you’re reading this you know that we’re working on two games. Typing about progress on the Four Horsemen is really irrelevant since it is simply at the point of just finishing artwork. But it still takes up time, and time is money.
Unnatural selection ran into a brick wall. The photoshop, illustrator and the printers we were using decided to not cooperate and so we were forced to print our entire board on a single sheet of standard printing paper. Basically made tiny balls of sculpy, dotted them with paint, and then assmbled a board with little dots and symbols to determine what type of terrain it was, and where the body parts were located. We hammered out all the mechanics through a series of play tests and we are ready to compile the rules and play test further. Now the challenge is to get all the materials ready, print, and be sure the game still works by the time it is ready to go. Ultimately we are happy with where we are at, although we all can’t wait for spring break so we can replenish the health of our minds and bodies. But at least we see the light at the end of the tunnel.
About this entry
You’re currently reading “Unnatural Selection (Pending Title) 6th Meeting,” an entry on Dark Roof Design's Blog
- Published:
- March 8, 2008 / 1:32 pm
- Category:
- Uncategorized
- Tags:
- 402, board game, game, game crit, non-digital, Unnatural selection
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